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Old Dec 13, 2006, 07:50 PM // 19:50   #201
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Quote:
Originally Posted by unienaule
Somebody correct me if I'm wrong, here, but as far as I know, you don't get 1 gem for completing an area, you get 2, one from the quest and one from the chest, correct? Meaning, if you can get an area done in 3-4 hours, you then require only (60/2)*(3 or 4) 90-120 hours to get a Torment weapon, which is certainly much less than the time it would take to farm materials for a set of FoW armor. If I'm wrong, then it's 180-240 hours, still, less time than it would take to farm 120 ecto and shards. Do it yourself = win. Buy it from other people = lose.
You must complete the entire Mallyx mission to recieve the gemstone as a reward of the quest. However, each part of the quest rewards you with a chest with gemstones in it.

So you're guaranteed for just 1 gemstone per City/Foundry/Gloom/Stygian run.
However, usually 3~5 gems drop per run also, and A.net has announced they will be upping the drop rate... it should come out to average of 7~8 gems drops a run for the team or so.

Meaning, you are guaranteed to have 1 gemstone from a completed run, and most likely another from drops.
In average, each run should net you 2 gemstone, unless you're immensely unlucky.

If you complete the entire Mallyx quest, including the FIFTH part and defeating of Mallyx, you will recieve 1 gemstone of each kind.

So to sum it up, 1 run through the entire Mallyx quest should net you 3 of each type of gems.
Five runs through the Mallyx quest will most likely net you enough stones for a Tormented Weapon.

Broken down like that, it doesn't seem THAT impossible now, hmmm?
(directed at those who are crying OMG IMPOSSIBLE NERF)
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Old Dec 13, 2006, 07:53 PM // 19:53   #202
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Originally Posted by luinks

ROFL - Ok that made me laugh ...


Take Care..
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Old Dec 13, 2006, 08:00 PM // 20:00   #203
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Quote:
Originally Posted by aohige
You must complete the entire Mallyx mission to recieve the gemstone as a reward of the quest. However, each part of the quest rewards you with a chest with gemstones in it.

So you're guaranteed for just 1 gemstone per City/Foundry/Gloom/Stygian run.
However, usually 3~5 gems drop per run also, and A.net has announced they will be upping the drop rate... it should come out to average of 7~8 gems drops a run for the team or so.

Meaning, you are guaranteed to have 1 gemstone from a completed run, and most likely another from drops.
In average, each run should net you 2 gemstone, unless you're immensely unlucky.

If you complete the entire Mallyx quest, including the FIFTH part and defeating of Mallyx, you will recieve 1 gemstone of each kind.

So to sum it up, 1 run through the entire Mallyx quest should net you 3 of each type of gems.
Five runs through the Mallyx quest will most likely net you enough stones for a Tormented Weapon.

Broken down like that, it doesn't seem THAT impossible now, hmmm?
(directed at those who are crying OMG IMPOSSIBLE NERF)
Nobody stated it was impossible...

point has been from start that it was boring, unfun and longwinded. You do it once and don't ever wanna come back, ever. Ever...
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Old Dec 13, 2006, 08:03 PM // 20:03   #204
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Originally Posted by Renegade ++RIP++
Nobody stated it was impossible...

point has been from start that it was boring, unfun and longwinded. You do it once and don't ever wanna come back, ever. Ever...
There has been numerous posts on how the gemstone requirements are outrageous.
Which is very odd, since the FoW armor has been around in the game ever since the start.

I'm merely stating a fact, and not stating an opinion.
Whether you enjoy DoA or not, is your opinion, and although you are entitled to it, it is yours and yours alone.
There may be others that agrees with you, and there may be others that disagrees.

Basically, what I'm saying is, speak for yourself, I'm enjoying doing this area.
But our preference has nothing to do with difficulty of obtaining the prize, which is no less or more than a FoW Armor.

Now, Rt hero is totally diffrent issue together.
I actually agree on having a diffrent Rt hero available, as I personally think the rewards for an off-the-scale difficult Elite, or the reward for grinding, should be a cosmetic one, and not an essential one.
Torment Weapons are perfect as rewards for this area.
The only Rt hero in the game, however, is not.

Last edited by aohige; Dec 13, 2006 at 08:09 PM // 20:09..
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Old Dec 13, 2006, 08:09 PM // 20:09   #205
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Quote:
Originally Posted by Bastian
That's why you can create PvP only characters.

Think before you speak please.
Good God, are all you PvP'ers this thick-headed?
PvE and PvP characters should be at equal foot at all times. You were complaining about PvE'ers being able to recive odd weapons like dual -2 damage shield and the likes until you finally got them yourselves. Now YOU get the advantage of easy access to a Rit hero vs a PvE'er spending ~200k PER CHARACTER and everything is fine?
I already spent enough gold on PvP ready gear, runes and armor only to spend another 200k just to be on equal foot while it should be easier. Norgu and Goren and I dunno who) cost 6000 Balth Faction as well but are far easier gotten then Razah.
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Old Dec 13, 2006, 08:15 PM // 20:15   #206
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Quote:
Originally Posted by aohige
There has been numerous posts on how the gemstone requirements are outrageous.
Which is very odd, since the FoW armor has been around in the game ever since the start.

I'm merely stating a fact, and not stating an opinion.
Whether you enjoy DoA or not, is your opinion, and although you are entitled to it, it is yours and yours alone.
There may be others that agrees with you, and there may be others that disagrees.

Basically, what I'm saying is, speak for yourself, I'm enjoying doing this area.
But our preference has nothing to do with difficulty of obtaining the prize, which is no less or more than a FoW Armor.

Now, Rt hero is totally diffrent issue together.
I actually agree on having a diffrent Rt hero available, as I personally think the rewards for an off-the-scale difficult Elite, or the reward for grinding, should be a cosmetic one, and not an essential one.
Torment Weapons are perfect as rewards for this area.
The only Rt hero in the game, however, is not.
By saying that there were sufficient posts that stated that obtaining gemstones was outrageous your proving my point. Outrageous is NOT impossible, it is similar to unfun, longwinded and boring.

Nor did I convey your opinion, I was however conveying the general feeling i received from all the different threads on multiple boards, on top of the declining userpool for these quests within the area of doa.
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Old Dec 13, 2006, 08:25 PM // 20:25   #207
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Originally Posted by Vel
understood that... but, lost you here:

Pray tell how do you solo these areas? Maybe if you reveal and contribute your tactics, a lot of us may actually end up enjoying DoA. I believe by "solo" you did not mean chest running the areas. (No flames or Pun intended)

/agreed.
Full geo tank for city. E/Mo: Armor of earth, obsidian flesh, stoneflesh aura, earth atunement, aura of restoration, balthazar's spirit, sliver armor + another skill. 16 earth of course.

Why does this work? Well, the margonites are nice enough to drop quickening zephyr, allowing you to keep obs flesh up permanently.

Of course, you can bring a hero with QZ and make sure of it, but most of the time isn't necessary as long as you pay attention. . For extra skill, something for Kis is usefulGale, or something to just to put them out of commision while sliver armor does its magic. And make sure you have enough mobs attacking you all the time for energy managament. 1.5 - 2.5 groups is good. With enough mobs attacking you, positioning yourself near a Ki to have sliver hitting them will kill them.

It's not walk in the park. It's not [email protected], and it's not a 15 minute run.

But it's funny, watching the squishy ele tank those horrible horrible unbalanced level 28 mobs.
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Old Dec 13, 2006, 08:55 PM // 20:55   #208
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Quote:
Originally Posted by SirJackassIII
Good God, are all you PvP'ers this thick-headed?
PvE and PvP characters should be at equal foot at all times. You were complaining about PvE'ers being able to recive odd weapons like dual -2 damage shield and the likes until you finally got them yourselves. Now YOU get the advantage of easy access to a Rit hero vs a PvE'er spending ~200k PER CHARACTER and everything is fine?
I already spent enough gold on PvP ready gear, runes and armor only to spend another 200k just to be on equal foot while it should be easier. Norgu and Goren and I dunno who) cost 6000 Balth Faction as well but are far easier gotten then Razah.
I don't think you read the original posts...

1. Yes, PvP and PvE character should have the chance to be equal. And they do. You can do DoA and get Razah - or you can spend 6,000 faction and get him as well.

2. I can understand why you want to equip your PvE character to PvP; however, it isn't necessary. Also why do you need to spend that much gold to do it? Why do you need to spend that much gold to unlock Razah? I could probably have a PvE character PvP ready with 4 weapon sets, armor, and skills for less than what you spent. Additionally, it is extremely easy to just roll a PvP character in 5 - 10 minutes without spending 1 gold. That is why its there - use it if you don't feel like getting Razah.

3. I agree, that there should be a ritualist hero available somewhere else that is easier to get. However, this is in no way limiting you from a PvP perspective, which was the intent of the orginal post. Razah unlocks with 6,000 faction. If you do PvP, this is so easily attainable.

If you think this is being thick-headed, then I imagine you have difficulty in the real world - especially when people don't agree with you, or you don't get your way. Try to look for a solution to a problem before you write if off please.

Last edited by Bastian; Dec 13, 2006 at 09:04 PM // 21:04..
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Old Dec 13, 2006, 09:02 PM // 21:02   #209
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Quote:
Originally Posted by mqstout
what good it is a ritualist hero -after you've completed the game-.
Heroes are useful, even after you finished NF content

I use Heroes in *all 3 chapters* be it helping friends or other stuff
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Old Dec 13, 2006, 09:12 PM // 21:12   #210
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Quote:
Originally Posted by Bastian
1. Yes, PvP and PvE character should have the chance to be equal. And they do. You can do DoA and get Razah - or you can spend 6,000 faction and get him as well.
both PVE and PVP have the opportunity to get Razah for their respective realms
-but-
the DOA task of obtaining PVE Razah vs 6k PVP Razah is lopsided


I would have liked to have Razah for my 10+ chars but I have no interest in going to an elite area for my 10+ characters

I'm not unhappy tho -- I'll live
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Old Dec 13, 2006, 09:30 PM // 21:30   #211
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Quote:
Originally Posted by Bastian
I don't think you read the original posts...

1. Yes, PvP and PvE character should have the chance to be equal. And they do. You can do DoA and get Razah - or you can spend 6,000 faction and get him as well.

2. I can understand why you want to equip your PvE character to PvP; however, it isn't necessary. Also why do you need to spend that much gold to do it? Why do you need to spend that much gold to unlock Razah? I could probably have a PvE character PvP ready with 4 weapon sets, armor, and skills for less than what you spent. Additionally, it is extremely easy to just roll a PvP character in 5 - 10 minutes without spending 1 gold. That is why its there - use it if you don't feel like getting Razah.

3. I agree, that there should be a ritualist hero available somewhere else that is easier to get. However, this is in no way limiting you from a PvP perspective, which was the intent of the orginal post. Razah unlocks with 6,000 faction. If you do PvP, this is so easily attainable.

If you think this is being thick-headed, then I imagine you have difficulty in the real world - especially when people don't agree with you, or you don't get your way. Try to look for a solution to a problem before you write if off please.
You are constantly saying "go roll a PvP char to PvP". I should NOT be FORCED to do that. I said thick-headed because all you do is say "go roll a PvP char". I want to PvP with my PvE char, so that doesn't solve my problem that I like to be on equal foot with any PvP char. So PvP'ers get him for 6k? Well that's swell but it doesn't help my chars one bit, now does it?
I need a certain weapon? One I don't have yet? craft at merchant and buy some mods or buy a green (not expensive usually). I got most armor sets covered and can run any build, with some spare Skill points should I need a normal skill I don't have yet. Thing is, Razah would cost me 200k. Per character. So times 7. As opposed to a 5k weapon and some mods (which is highly unlikely I don't have yet). I am trying to look for a solution. How to Razah the hell out of the DoA and available to players that don't have time to grind stupid double damage AI for several hours. I wouldn't mind getting the gems if the area wasn't so MINDNUMBINGLY BORING. Seriousy, SF was a thousand times more fun then this PoS.
Placing the only Rit hero in there is the biggest failure of the DoA.
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Old Dec 13, 2006, 09:43 PM // 21:43   #212
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Quote:
Originally Posted by http://guildwars.com/support/gameupdates/
Update - Wednesday December 13

* Fixed bugs and made improvements to the Domain of Anguish mission.
* Fixed bugs and made improvements to the Mallyx the Unyielding quest.
* Reduced the number of gems needed to purchase the Armbrace of Truth from 25 of each type to 15 of each type.
* Increased the quantity of some of the rewards produced by opening a Coffer of Whispers.
* Increased the chance of finding gemstones in the Domain of Anguish.
* Added slash commands for emotes in the following languages: French, Italian, German, Spanish, Chinese (Simplified), Chinese (Traditional), and Polish.
* Updated the font used to display the Polish language.
* Improved Polish translations.
Already done....
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Old Dec 13, 2006, 09:45 PM // 21:45   #213
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I would just like to have Razah to experiment a bit with a Ritualist hero and leave Domain of Anguish to the so-called elite who enjoy it.

It's kind of ironic that after so much ritualist bashing and discrimination, when people would actually want to use them and add them to their party, most of them can't allocate the time and effort for the grind / fun (however you prefer) it takes.
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Old Dec 13, 2006, 09:49 PM // 21:49   #214
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Heroes shouldn't have a place in PvP at all anyway, so what's all the fuss.
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Old Dec 13, 2006, 09:52 PM // 21:52   #215
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Ohhh now I finally have a slight reason to even try DoA... Thanks A-Net


Hmmm but I still can't find a party :P

Well, I guess I'll wait till gemstones are cheap, and just buy my way to Razah... And of course the Coffer, I guess. When my non-warrior characters are at DoA as well, I can play there myself (Since about every team I wanna join already has 5 warriors :P).

Well, at least this, before the update, sucky place has a good reward - more gemstones and better chance at the Torment Weapons (What was so good about these, anyway :S)
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Old Dec 13, 2006, 09:59 PM // 21:59   #216
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Quote:
Originally Posted by SirJackassIII
You are constantly saying "go roll a PvP char to PvP". I should NOT be FORCED to do that. I said thick-headed because all you do is say "go roll a PvP char". I want to PvP with my PvE char, so that doesn't solve my problem that I like to be on equal foot with any PvP char. So PvP'ers get him for 6k? Well that's swell but it doesn't help my chars one bit, now does it?
1. You're not forced to roll a PvP character for PvP. However, its an easy solution to your so called "problem"

2. You're not forced to take a ritualist hero into PvP.

3. You're not forced to PvP.

4. You're not forced to do anything in this game.

5. Your PvE character CAN be on equal footing with any PvP character. The only problem is YOU are UNWILLING to go the extra mile. Its not Anets fault, or anyone else's. So please, stop the whining, it doesn't make you look good.
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Old Dec 13, 2006, 11:01 PM // 23:01   #217
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Just my 2 cents about DoA:

0.1% Cookie Cutter farmers for gems at DoA is not a GW community yet. So, your understanding of the fun in the game does not necessarily reflect even minority opinion about the game. I understand your approach, but look at the other side. I am not going to discuss how hard or how easy DoA is, but it should be fun for as many ppl as ANet could make it.

- Razah. Hmmm, it is just the matter of collector to get this last hero. I have no idea why ANet placed so discussible reward at elite area. IMHO it is just a mistake and hopefully they will fix it later on.

- I have 12 "One of Each" characters. All of them completed Prophesy and Faction, but only dervish completed Nightfall. All quests and most of the mission was bitten with heroes. It was fun and sometimes a great challenge. I have no doubts, when my monk or nuker come to DoA I will get access to this area. But IT IS NOT a fun to be waiting for "balanced group" when nobody need some classes like dervish (it is not about builds or skillbar). ANet - GIVE US HENCHES !!! in DoA! Or, may be you think it will be too easy for some team buids? LOL. I am sure heroes+henches are superior here then most of PUG.

- Farming, drop rate, prices. I did not find new weapon more attractive then 8 Factions +10 Nightfall end game free green weapons. Let ppl farm for the rare skin, sell it, and collect tons of useless gold until they still have fun to do it.

Last edited by HzzB; Dec 14, 2006 at 03:05 AM // 03:05..
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Old Dec 13, 2006, 11:42 PM // 23:42   #218
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Just wanted to say thanks for the info, I love the challenge, have not made it yet, but will. And now rewards being better just increases the drive to get it done.
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Old Dec 14, 2006, 01:39 AM // 01:39   #219
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Now a torment item will cost at least: 1.5 million in Titan gems, ~450k in Stygian gems, ~750k in Torment gems, ~375k in Margonite gems. 3mil75k. Or if you eBay it, $175. Still more than a set of FoW armor. (And don't even pretend that some of the first people to get torment items haven't/won't eBay the gold to get it. It's pretty rampant.)
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Old Dec 14, 2006, 02:04 AM // 02:04   #220
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this is a load of utter rubbish.

how many people have completed FoW/UW/Deep/Urgoz 100%? about 0.5% of GW's gaming population? i dont see people complaining about those.

you can't make DoA easier just becuase a few kids on some forum moan about it..LOL

i say make DoA harder, up the cost of the torment weapons to 300 gems and tell the noobs to bugger off back to pre.

woah :S had a WoW moment there!!!!!!!!!!

ty Anet nice changes keep it up.

(a half sarcastic post)
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